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ACOMS+ 및 학술지 리포지터리 설명회

  • 한국과학기술정보연구원(KISTI) 서울분원 대회의실(별관 3층)
  • 2024년 07월 03일(수) 13:30
 

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Specification and Implementation of Projective Texturing Node in X3D

INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2016, v.12 no.2, pp.1-5
https://doi.org/10.5392/IJoC.2016.12.2.001
In-Kwon Kim (충북대학교)
Ho-Wook Jang (충북대학교)
Kwan-Hee Yoo (충북대학교)
Jong-Sung Ha (우석대학교)

Abstract

Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

keywords
Projective Texture Mapping, Shadow Mapping, X3D, Scene Graph

INTERNATIONAL JOURNAL OF CONTENTS