바로가기메뉴

본문 바로가기 주메뉴 바로가기

logo

메뉴

Entertainment in a Changing World: Vietnam and Video Gaming

Abstract

The purpose of this paper is to shed light on the development timeline of video gaming in Vietnam. This paper would examine how Southeast Asia has become a key component in constructing the façade of the global gaming industry, focusing on Vietnam. As a communist country, Vietnam showed a distinctive pattern of video gaming reception. Video gaming has become a popular amusement among Vietnamese youth and has also helped Vietnam integrate into the modern world after the Vietnam War.

keywords
Asia, development, online gaming, video games, Vietnam

Reference

1.

2game. 2016. Tổng kết thị trường game online Việt Nam 2016 (Vietnam’s game market in 2016). http://2game.vn/chuyenlang-game/tong-ket-thi-truong-game-online-viet-nam-2016. (Accessed May 7, 2018).

2.

Barayuga, Debra. 1997. Electronic Pets Peep Their Last at Isle Schools. Honolulu Star-Bulletin Local News. http://archives.starbulletin.com/97/06/02/news/story2.html. (Accessed July 4, 2019).

3.

Brown, M. 2013. Vietnam: a nation of online gamers dominated by Chinese and Korean games. http://www.dw.de/vietnama-nation-of-online-gamers-dominated-by-chinese-and-korean-games/a-17175035. (Accessed March 3, 2018).

4.

Chung, P.C .2011. The Emerging Media Exchange in the Cultural Regionalization of Asia. Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics. Jin, Dal Yong, ed. 80-93. US: IGI-Global

5.

Comet. 2015. Hoài niệm cùng những món đồ cổ gắn liền với thế hệ 8x (A retrospective with things that were attached to the 8x generation). http://ttvn.vn/games/hoai-niem-cungnhung-mon-do-co-gan-lien-voi-the-he-8x-72015271111288139.htm. (Accessed May 11, 2018).

6.

Doan Giang. 2010a. Những mốc lịch sử đáng chú ý của game online Việt – Phần 1 (The highlighted spots in the timeline of online games in Vietnam – Part 1). http://gamek.vn/mmo/nhung-moc-lich-su-dang-chu-y-cua-game-online-viet-phan-1-20100315095936350.chn. (Accessed April 20, 2018).

7.

Doan Giang. 2010b. Những mốc lịch sử đáng nhớ của game online Việt – Phần 4 (The highlighted spots in the timeline of online games in Vietnam – Part 4). http://gamek.vn/mmo/nhung-moc-lich-su-dang-nho-cua-game-online-vietphan-4-20100321104933375.chn. (Accessed April 20, 2018).

8.

Fannin, R. 2010. Here come the Viet Gamers. http://www.forbes.com/global/2010/0208/companies-technology-online-games-vietnam-social-networking.html. (Accessed May 6, 2018).

9.

Game & Watch. 2014. G&W Clones FAQ. https://www.gameandwatch.ch/en/faq-questions-answers/game-watchclones.html. (Accessed May 23, 2019).

10.

GameK. 2013. Những xu hướng game online nổi bật năm 2013 (Online games’ tendency in 2013). http://gamek.vn/gameonline/nhung-xu-huong-game-online-noi-bat-nam-2013-20131223121634620.chn. (Accessed May 7, 2018).

11.

GenK. 2013. Doanh thu game online Việt năm 2012 đạt 5000 tỷ đồng (Revenue from online game in Vietnam reached 5000 billion in 2012). http://genk.vn/internet/doanh-thu-gameonline-viet-nam-2012-dat-5000-ty-dong-20130121115421902.chn. (Accessed May 8, 2018).

12.

Gia Bao. 2017. Những máy chơi game huyền thoại tại Việt Nam (Gaming devices of the 8x generation in Vietnam). https://news.zing.vn/nhung-may-choi-game-huyen-thoai-tai-viet-nam-post722114.html. (Accessed May 11, 2018).

13.

Ha An. 2011. Những con số biết nói của làng game Việt năm con hổ (Statistics’ data of Vietnamese online games in the Year of Tiger). http://gamek.vn/mmo/nhung-con-sobiet-noi-cua-lang-game-viet-nam-con-ho-20110130122738333.chn. (Accessed May 2, 2018).

14.

Ives, M. 2010. Vietnam: Online gamers elude crackdown. http://www.globalpost.com/dispatch/vietnam/101222/online-gaming-internet-restrictions. (Accessed September 17, 2017).

15.

Iwabuchi, K. 2004. Cultural globalization and Asian media connections. Hong Kong: Hong Kong University Press

16.

Jin, D. Y. & Schneider, F. 2016. The dynamics of digital play in Asia. Asiascape: Digital Asia, 3(1-2), 5-15. doi:10.1163/22142312-12340045.

17.

Kal. 2013. Game online là mảng sụt giảm thê thảm nhất của FPT trong năm 2012 (FPT’s online game section falls in 2012). http://cafef.vn/xu-huong-cong-nghe/game-online-la-mang-sut-giam-the-tham-nhat-cua-fpt-trong-nam-2012-201304030117248373.chn. (Accessed May 12, 2018).

18.

Kelly, K. 2008. The higher education system in Vietnam. https://www.immagic.com/eLibrary/ARCHIVES/GENERAL/GENPRESS/W000500V.pdf. (Accessed May 12, 2018).

19.

Kerr, Aphra. 2006. The Business and Culture of Digital Games:Gamework/Gameplay. London: Sage.

20.

Khuyet Anh. 2010. Những mốc lịch sử đáng chú ý của game online Việt – Phần 3 (The highlighted spots in the timeline of online games in Vietnam – Part 3). http://gamek.vn/mmo/nhung-moc-lich-su-dang-chu-y-cua-game-online-viet-phan-3-20100318084948655.chn. (Accessed May 5, 2018).

21.

Lan Huong. 2014. Điểm lại những sự kiện đình đám nhất làng game Việt 2014 (An overview of the Vietnam’s game market in 2014). http://gamehub.vn/hub/diem-lai-nhung-su-kien-dinhdam-nhat-lang-game-viet-2014.83654/. (Accessed May 7, 2018).

22.

Le My. 2014. Doanh nghiệp Trung Quốc đang tàn phá thị trường game Việt (Chinese companies are destroying the Vietnamese market). http://ictnews.vn/game/doanh-nghieptrung-quoc-dang-tan-pha-thi-truong-game-viet-114996.ict. (Accessed May 8, 2018).

23.

Minh Duong. 2010. Những mốc lịch sử đáng chú ý của game online Việt – Phần 2 (The highlighted spots in the timeline of online games in Vietnam – Part 2). http://gamek.vn/mmo/nhung-moc-lich-su-dang-nho-cua-game-online-vietphan-2-20100316110013454.chn. (Accessed May 8, 2018).

24.

Minh Nguyet. 2014. Infographic: những thú vui dành cho phái đẹp trong Audition (Infographic: hobbies for females in Audition). https://game.thanhnien.vn/tin-tuc/infographicnhung-thu-vui-danh-cho-phai-dep-trong-audition-124169.html. (Accessed May 23, 2019).

25.

Ministry of Information and Communications. 2011. List of licensed online games with verified content, gameplay currently operated in Vietnam’. http://mic.gov.vn/Attach%20file/solieuthongke/Phu%20luc%202%20(%20TH%20danh%20sach%20game).xls. (Accessed May 9, 2018).

26.

Ng, B.W.M. 2008. Video games in Asia. The video game explosion: A history from PONG to PlayStation and beyond. Wolf, M. J. P. ed. 211-222. Westport, Conn: Greenwood Press

27.

Ngau Giang. 2010. Những mốc lịch sử đáng chú ý của game online Việt – Phần cuối (The highlighted spots in the timeline of online games in Vietnam – Part 5). http://gamek.vn/mmo/nhung-moc-lich-su-dang-nho-cua-game-online-viet-phancuoi-20100323092216830.chn. (Accessed May 9, 2018).

28.

Nghi Lam. 2010a. VNG tuyên bố đóng cửa Biệt đội thần tốc ngày 17/10 (VNG declared the closure of Biet Doi Than Toc on 17/10). http://gioitre.phapluatxahoi.com.vn/309201083732867p0c1013/vng-tuyen-bo-dong-cua-biet-doi-than-toc-ngay-1710.htm. (Accessed May 9, 2018).

29.

Nghi Lam. 2010b. Hơn 10 game online mới đã được gỡ cùm để về Việt Nam (More than 10 online games have been allowed to come to Vietnam!). http://gamek.vn/mmo/hon-10-gameonline-moi-da-duoc-go-cum-de-ve-viet-nam-20120215105556325.chn. (Accessed May 9, 2018).

30.

Niko Partners. 2012. Southeast Asia PC Online games report and five year forecast. US: Niko Partners

31.

Nut Chuoi. 2014. Lộ diện tứ trụ mới của làng game Việt (The new Big Four of the Vietnamese market). http://gamek.vn/gameonline/lo-dien-tu-tru-moi-cua-lang-game-viet-2014-20141229235920539.chn. (Accessed May 3, 2018).

32.

Nut Chuoi. 2015. Có nên đầu tư sắm PlayStation 4 chính hãng (Should we buy PlayStation 4 from authorized resellers?). http://gamek.vn/gaming-gear/co-nen-dau-tu-sam-playstation-4-chinh-hang-20150608192128459.chn. (Accessed April 20, 2018).

33.

Pichugin, Igor Z. 1992. Steepler начал продавать Dendy — Московска я фирма начинает большую видеоигру (Steepler starts selling Dendy - Moscow company starts a big video game). Kommersant. https://www.kommersant.ru/doc/33856. (Accessed May 23, 2019).

34.

Schwenkel, C. 2014. RETHINKING ASIAN MOBILITIES: Socialist migration and post-socialist repatriation of Vietnamese contract workers in East Germany. Critical Asian Studies, 46(2), 235-258. doi:10.1080/14672715.2014.898453.

35.

Seif El-Nasr, M., Drachen, A., & Canossa, A. 2013; 2014. Game analytics: Maximizing the value of player data (1; 2013;Ed.). London; New York;: Springer. doi:10.1007/978-1-4471-4769-5.

36.

Tam Anh. 2007. Hành trình điện tử xèng: Thế giới giải trí riêng biệt (Arcade games: A peculiar amusement world). http://thethao60s.com/index.aspx?id=7562&t=02062007. (Accessed April 30, 2018).

37.

Trautman, T. 2014. Excavating the video game industry’s past. https://www.newyorker.com/business/currency/excavating-the-video-game-industrys-past. (Accessed April 22, 2017).

38.

Trinh Tran. 2016. Thực trạng ngành game Việt: Vẫn làm giàu cho nước ngoài (The current status of Vietnam’s online game market). http://ictnews.vn/game/thuc-trang-nganh-gameviet-van-lam-giau-cho-nuoc-ngoai-150736.ict (Accessed May 3, 2018)

39.

Vu, T. H. 2017. Điện tử 4 nút: Cú hít chói lóa của những năm 1990 (4-button video game: The mega-hit of the 90s). http://www.barcodemagazine.vn/lifestyle/trends/dien-tu-4-nut-cu-hit-choi-loa-cua-nhung-nam-1990/. (Accessed May 8, 2018).

40.

Wolf, M. J. P, ed. 2015. Video games around the world. Cambridge, Massachusetts: MIT Press

logo