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Applying gamification in Korean medicine education: An action research using Kahoot! in a radiology class

Journal of Korean Medicine Education / Journal of Korean Medicine Education, (E)2983-3973
2023, v.1 no.2, pp.37-42
https://doi.org/10.23215/JKME.PUB.1.2.37
Eunbyul Cho (KM Science Division, Korea Institute of Oriental Medicine)

Abstract

Background; Motivation enables students to learn in a self-directed attitude and is positively correlated with academic achievement. Although previous surveys have shown the need to supplement teaching methods to motivate learners in Korean medicine education, how students are motivated to learn and how to motivate students remains unknown. Methods and Results; The present study suggests a case of applying gamification to motivate learning in a Radiology class at a single College of Korean medicine. Kahoot! was used in two sessions of the Radiology class on Trauma and the Lumbar spine. The game mechanisms of Kahoot! such as time, points, and leaderboards drove learners’ motivation and concentration. Discussion and Conclusion; Quiz is feasible in Korean medicine education since it can also be applied in large classes. Nevertheless, the possibility of students feeling afraid of losing or stressed should be considered when applying Kahoot! in class. This case will be useful in introducing gamification in Korean medicine education and further research.

keywords
Formative assessment, Gamification, Korean medicine, Motivation, Radiology
Submission Date
2023-12-07
Revised Date
2023-12-28
Accepted Date
2023-12-28

Journal of Korean Medicine Education