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ACOMS+ 및 학술지 리포지터리 설명회

  • 한국과학기술정보연구원(KISTI) 서울분원 대회의실(별관 3층)
  • 2024년 07월 03일(수) 13:30
 

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한의학교육에서 게이미피케이션 적용 사례: 영상의학 수업 Kahoot! 활용

Applying gamification in Korean medicine education: An action research using Kahoot! in a radiology class

한의학교육학회지 / Journal of Korean Medicine Education, (E)2983-3973
2023, v.1 no.2, pp.37-42
https://doi.org/10.23215/JKME.PUB.1.2.37
조은별(Eunbyul Cho) (한국한의학연구원 한의과학연구부)

Abstract

Background; Motivation enables students to learn in a self-directed attitude and is positively correlated with academic achievement. Although previous surveys have shown the need to supplement teaching methods to motivate learners in Korean medicine education, how students are motivated to learn and how to motivate students remains unknown. Methods and Results; The present study suggests a case of applying gamification to motivate learning in a Radiology class at a single College of Korean medicine. Kahoot! was used in two sessions of the Radiology class on Trauma and the Lumbar spine. The game mechanisms of Kahoot! such as time, points, and leaderboards drove learners’ motivation and concentration. Discussion and Conclusion; Quiz is feasible in Korean medicine education since it can also be applied in large classes. Nevertheless, the possibility of students feeling afraid of losing or stressed should be considered when applying Kahoot! in class. This case will be useful in introducing gamification in Korean medicine education and further research.

keywords
Formative assessment, Gamification, Korean medicine, Motivation, Radiology
투고일Submission Date
2023-12-07
수정일Revised Date
2023-12-28
게재확정일Accepted Date
2023-12-28

한의학교육학회지