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The Korean Journal of Food & Health Convergence (KJFHC) / The Korean Journal of Food & Health Convergence (KJFHC), (E)2586-7342
2021, v.7 no.3, pp.1-11
https://doi.org/https://doi.org/10.13106/kjfhc.2021.vol7.no3.1.
CHA, Seong-Soo
LEE, Min-Ho
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Abstract

Purpose of the research: This study aims to explain the state of marketing using fun among recent popular marketing strategies. Although companies are using various differentiated marketing strategies to gain a competitive edge, among them, fun marketing has constituted the most effective area of interest recently. Research design and methodology: To extract the customer selection attributes of fun marketing, after reviewing the literature, six optional attributes were selected from the factors of fun marketing towards consumers such as funny design, language play, celebrity use, funny taste, how to eat, and newtro (new + retro). Out of 300 questionnaires, 276 were used for analysis, excluding unscrupulous or incomplete questionnaires. The results were reviewed for validity and reliability using SPSS andAMOS, and the hypothesis was verified using structural equation modelling (SEM). Principal results: The results showed that funny design, language play, and newtro statistically significantly affected customer satisfaction, but celebrity use, funny taste, and eating methods had no significant effect. It was also confirmed that satisfaction had a statistically significant effect on repurchase intention. Major conclusions: This study can serve as basic data to enhance the marketing strategy of the food service industry, and it provides theoretical and practical implications.

keywords
Fun Marketing, Language Play, Celebrity Use, How to Eat, Newtro

The Korean Journal of Food & Health Convergence (KJFHC)