바로가기메뉴

본문 바로가기 주메뉴 바로가기

Designing a Reinforcement Learning-Based 3D Object Reconstruction Data Acquisition Simulation

Journal of The Korea Internet of Things Society / Journal of The Korea Internet of Things Society, (P)2799-4791;
2023, v.9 no.6, pp.1-6
https://doi.org/https://doi.org/10.20465/kiots.2023.9.6.001

Abstract

The technology of 3D reconstruction, primarily relying on point cloud data, is essential for digitizing objects or spaces. This paper aims to utilize reinforcement learning to achieve the acquisition of point clouds in a given environment. To accomplish this, a simulation environment is constructed using Unity, and reinforcement learning is implemented using the Unity package known as ML-Agents. The process of point cloud acquisition involves initially setting a goal and calculating a traversable path around the goal. The traversal path is segmented at regular intervals, with rewards assigned at each step. To prevent the agent from deviating from the path, rewards are increased. Additionally, rewards are granted each time the agent fixates on the goal during traversal, facilitating the learning of optimal points for point cloud acquisition at each traversal step. Experimental results demonstrate that despite the variability in traversal paths, the approach enables the acquisition of relatively accurate point clouds.

keywords
유니티, ML-Agents, 포인트 클라우드, 강화학습, 봇, 자율주행, Unity3D, ML-Agents, Point Cloud, Reinforcement Learning, Bot, Autonomous Driving

Journal of The Korea Internet of Things Society