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Development and Effectiveness Verification of Smartphone Game Addiction Prevention Program for Adolescents

Korean Journal of Addiction Psychology / Korean Journal of Addiction Psychology, (P)2508-3082;
2016, v.1 no.1, pp.67-84
https://doi.org/10.23147/ADDICTPSY.PUB.1.1.67
Chang-woo Lim (Sahmyook University)
Goo-churl Jeong (Sahmyook University)
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Abstract

The purpose of this study was to develop a smartphone game addiction prevention program for adolescents, who are exposed to the threat of smartphone game addiction, and to prevent the smartphone game addiction by training them to cope with stress and improving their self management ability. 41 high school students in the metropolitan area who uses smartphones were selected, which 20 of them were assigned to the experiment group, and the remaining 21 were assigned to the control group, and the smartphone game addiction prevention program was conducted. Smartphone game addiction prevention program was developed based on previous programs and previous studies related to smartphone. The program was constructed as an 8-session program at the time of development, but was held as a short overnight camp from April 11∼12 due to school's circumstances. IBM SPSS 21.0 was used for all statistical analyses. As a result, there were significant differences between experiment group and control group in lifestyle management, academic management and money management. But, there were no significant differences between experiment group and control group in smartphone game addiction and stress coping ability. This study verified the significant effect of smartphone game prevention program on the improvement of self-management, and it can contribute in developing programs that improve smartphone game addiction and stress-coping styles.

keywords
Game Addiction, Smartphone Game Addiction
Submission Date
2016-04-30
Revised Date
2016-06-16
Accepted Date
2016-06-21

Korean Journal of Addiction Psychology