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ACOMS+ 및 학술지 리포지터리 설명회

  • 한국과학기술정보연구원(KISTI) 서울분원 대회의실(별관 3층)
  • 2024년 07월 03일(수) 13:30
 

대중서사연구

강풀의 ‘조명가게’에 나타난 서사적 특성 분석 : 추리소설기법을 활용한 미스터리 퍼즐 게임

Analysis of the narrative characteristic in <The lighting store> of Kangful : Mistery Puzzle Game using the detective novel technique

대중서사연구 / 대중서사연구, (P)1738-3188; (E)27139964
2012, v.0 no.28, pp.363-386
https://doi.org/10.18856/jpn.2012..28.012
한상정 (상지대학교)
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Abstract

Kangful’s webtoon is widely loved by the public. One of the most important reasons of his popularity is his touching and heartwarming story between people. But the reason why such a evident story can attract the public is the way this story is presented. In this thesis, we think that this way of presenting is using the traditional technique of detective novels, called the ‘Mystery Puzzle game’ technique. By showing gradually the mysteries and the solutions, it asks for the readers’ continuous inference, and through this, it makes the readers feel a pleasure as if they were playing a mystery game. This technique is a common point in Kangful’s works, but it is the most remarkably revealed in this piece, <The lighting store>, which we are talking about. The mytery puzzle in Kangful’s <The lighting store> is more detailedly organized than any other works. In order to prove this, we should first analyze the work’s characteristic in its structure of narration. With a general view, half of the 30 chapters are bringing up the mystery, and the others are the process of solution, when a twist happens in the 22 chapter. The complex composition of the space and time and the characters are also worth to analyze. They show how mysteries, hints or other indications are proposed and solved, and what are the roles of the unsolved mysteries. Finally, it as well indicates that this mystery puzzle technique uses the structure of narration of detective novels, and that it can in any degrees extend into various genres.

keywords
Kangful, <The lighting store>, Detective novel technique, Mystery Puzzle game, Participation of the readers, Kangful, <The lighting store>, Detective novel technique, Mystery Puzzle game, Participation of the readers, 강풀, <조명가게>, 추리소설기법, 미스터리 퍼즐 게임, 독자의 참여

참고문헌

1.

강풀, 아파트(2004.5.25. ~ 2004. 9.15)

2.

강풀, 타이밍(2005. 6.20- 2005. 10.28)

3.

강풀, 이웃사람(2008.6.9- 2008.10.29)

4.

강풀, 어게인(타이밍 2 : 2009. 7.6 - 2009. 11.20)

5.

강풀, 조명가게(2011.8.8.-2011.11.20)

6.

전용갑, .사실주의적 환상성의 전략으로서의 추리소설기법-아돌포 비오이 카사레스의 <또 다른 미로>를 중심으로., 외국문학연구 17호, 2004년 8월.

7.

정희모, .추리기법의 변용, 서사화의 가능성., pp. 166-183, 추리소설이란 무엇인가 , 국학자료원, 1997, 북코리아, 2004.

8.

브왈로 나르스작, 김정곤 역, .추리소설의 기원.’ pp. 18-28, 추리소설이란 무엇인가 , 국학자료원, 1997, 북코리아, 2004.

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