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대중서사연구

  • P-ISSN1738-3188
  • E-ISSN2713-9964

The Context of Adaptation and the Change of Intertextuality in the Case of the Film V for Vendetta

대중서사연구 / 대중서사연구, (P)1738-3188; (E)2713-9964
2018, v.24 no.1, pp.259-284
https://doi.org/10.18856/jpn.2018.24.1.008

Abstract

This study aims to illuminate what kind of transforming strategies the adaptor uses for changing ideologemes when he constructs intertextuality, with the pastiche of books, paintings, films and music in the graphic novel and film V for Vendetta (1990, 2006). In the graphic novel, many of these pastiche materials are collected in the 'Shadow Gallery' of V's home. Books are the most important hypotexts among these. The authors of the original work make these books perform functions to fill 'V's blank face', to give character to him and to suggest future events. They play an important role to build an ideologeme ('anarchy'). In the film adaptation, however, the paintings which replace the books cannot play the same role even though they continue the 'British narration', the characterization and the suggestion. The movie posters which occupy the wall of the Gallery in the graphic novel accomplish all the functions and the role, though they are not 'uniquely British' because of their 'Made in the USA' brand. On the contrary, in the adaptation work, the similar scenes indicating certain hypotexts and real movie or TV show scenes in place of the posters, cannot make this contribution and only imitate the surface of hypotexts. While the songs of the jukebox in the Gallery of the original work contribute to make an ideologeme because they are in the context of V's anarchist struggle, the other songs in the film adaptation suggest future events and mention resistance and revolution only out of the Gallery and on the periphery of narrative. These analyses allow us to know that the film adaptation changes ideologemes in most cases by bringing hypotexts in other contexts and erasing original coordinates when it constructs intertextuality. The intent of this study is to analyze using a specific case, the adaptor's strategies of transforming intertextuality for changing ideologemes.

keywords
V for Vendetta, graphic novel, film, adaptation, intertextuality, 브이 포 벤데타, 그래픽노블, 영화, 각색, 상호텍스트성

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