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A Study on Curation Service in University Library based on Gamification MDA+

Journal of Korean Library and Information Science Society / Journal of Korean Library and Information Science Society, (P)2466-2542;
2019, v.50 no.3, pp.261-291
https://doi.org/10.16981/kliss.50.201909.261
Kim, Seonghun
Hwang, Seonmin

Abstract

In the rapidly changing information environment, users' information needs are diversified, and the necessity for libraries to provide customized curation services away from traditional services is increasing. Although the Second University Library Promotion Plan (2019~2023) mentions user-centered customized services, it is difficult to implement customized curation services in the current university library situation. Therefore, this study examined the theory and case of gamification applied to various fields inside and outside the library to apply gamification to the library, suggested MDA+ and found the junction with library curation service, and built gamification-based curation service prototype for job roadmap in university library. Finally, implications were drawn through verification of field experts.

keywords
큐레이션, 큐레이션 서비스, 게이미피케이션, 게이미피케이션 MDA+, 대학도서관 서비스

Journal of Korean Library and Information Science Society