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Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion

INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2015, v.11 no.1, pp.15-20
https://doi.org/10.5392/IJoC.2015.11.1.015

Abstract

The purpose of this research is to study methods for performing transition that have visual representation of corresponding animations with no bounce in subsequently recognized user information when attempting to interact with a virtual 3D character in real-time using user motion. If the transitions of the animation are needed owing to a variety of external environments, continuous recognition of user information is required to correspond to the motion. The proposed method includes linear interpolation of the transition using cross-fades and blending techniques. The normalized playing time of the source animation was utilized for automatically calculating the transition interpolation length of the target animation and also as the criteria in selecting the crossfades and blending techniques. In particular, in the case of blending, the weighting value based on the degree of similarity between two animations is used as a blending parameter. Accordingly, transitions for visually excellent animation are performed on interactive holographic projection systems.

keywords
Linear Interpolation, Animation Transition, Crossfade, Blending, Source Animation, Target Animation.

INTERNATIONAL JOURNAL OF CONTENTS