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  • 한국과학기술정보연구원(KISTI) 서울분원 대회의실(별관 3층)
  • 2024년 07월 03일(수) 13:30
 

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Proposing the Model of a Storytelling-based Smart Board Game for Children – Case Study of the Game Development Process for Go! Space Express

INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2014, v.10 no.2, pp.74-82
https://doi.org/10.5392/IJoC.2014.10.2.074
한혜원 (이화여자대학교)
김서연 (이화여자대학교)
송세진 (이화여자대학교)

Abstract

This paper aims to propose the educational concept and design model of a Smart Board Game appropriate for lower elementarygrade students. The Smart Board Game refers to a hybrid, or ‘convergent’, game format based on the offline format of theconventional board game augmented through the use of smart devices. The substantive aspects of this game format utilize theprocedural deduction and problem-solving skills applicable in storytelling methodologies and games, in order to generate andpropose contents ideal for the educational environment. The development of the Smart Board Game is conducted through thefollowing stages. First, the study analyzes a number of Smart Board Games currently popular in Korea and abroad, based onidentification of the key components and processes of the board game format. The subsequent review of the science curriculum forlower elementary grades aims to determine the aspects conducive for application to Smart Board Games. Lastly, the theoreticalframework outlined through the previous stages is used as the basis for the proposal of a detailed model of contents for the smartboard game concept.

keywords
Smart Board Game, Storytelling, Board Game Design, Gamification, Edutainment

INTERNATIONAL JOURNAL OF CONTENTS