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INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2007, v.3 no.4, pp.8-14
https://doi.org/10.5392/ijoc.2007.3.4.008
Cho, Jong-Keun
Lee, Shin-Jun
Choo, Moon-Won

Abstract

This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.

keywords
mobile application, mobile game, 3D game engine, mesh skinning

INTERNATIONAL JOURNAL OF CONTENTS