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Effects of 2D-Graphic and Augmented Reality Car Navigation Systems on Driving Performance and Information-Processing

Abstract

This study aims to analyze and compare relative usability of conventional 2D-graphic in-car navigation system and augmented reality in-car navigation system on driver's information-processing and driving-related tracking performance using driving simulation method. For this purpose, participants were asked to track longitudinal and lateral changes in driving scene and to detect location of target which was provided randomly at one of four location of the screen. Eye movements such as glance frequencies and dwelling time were also measured. The results showed that augmented reality system induced better lateral tracking, faster target detection, and shorter system dwelling time than 2D-graphic system condition. The results implicated that augmented reality in-car navigation system can provide the driver with opportunity of preparing for lateral control of the vehicle by previewing future direction of the car, and allow for them to detect outside hazards with the less cost of system monitoring.

keywords
Augmented Reality, In-Car Navigation System, Driver's Information-Processing Driving-Related Tracking Task, 증강현실, 차량항법 시스템, 운전자 정보처리, 운전-관련 추적과제

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