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A Survey on the Parents’ Perceptions of and Attitudes toward Game Use among Teenagers in Korea

Korean Psychological Journal of Culture and Social Issues / Korean Psychological Journal of Culture and Social Issues, (P)1229-0661; (E)1229-0661
2011, v.17 no.4, pp.435-459



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Abstract

The present study explored Korean parents’ perceptions of and behavior toward game use among teenagers in Korea. A total of 600 Korean mothers of teenagers residing in Seoul and five other metropolitan areas participated in the survey. The survey was constructed based on five categories of variables, including the overall perception of games and game use, specific attitudes toward game use, cognitions about and attitudes toward game addiction, factors predicting parental monitoring of children’s game use, and views and opinions about what needs to be done to promote healthy game cultures as well as to prevent problematic game use among teenagers in Korea. Results indicate that the respondents’ overall perceptions of and attitudes toward games and game use are negative. In contrast, attitudes toward game use of the respondent’s own child are contingent upon various comparison standards. Results also indicate that the respondents tend to overestimate the possibility that their own child is addicted to games, and their perceptions of game addiction are based on a narrow range of behavioral symptoms. Additional analyses indicate that parental monitoring of teenagers’ game use can be predicted by the theoretical model driven from Ajzen(1991)’s theory of planned behavior. Finally, results also indicate that, in order to deal with the problems associated with teenagers’ game use, proactive approaches to promote healthy game cultures as well as various initiatives to prevent problematic game use are necessary. Implications of the findings and future direction were discussed.

keywords
게임, 게임에 대한 인식과 태도, 게임선용, 문제적 게임이용, 건전게임문화, games, perceptions of and attitudes toward game use, teenage game use, adaptive game use, problematic game use, healthy game culture

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Korean Psychological Journal of Culture and Social Issues