It is well known that personality and situation which person possess have an impact on the relationships between stress coping and psychological wellbeing. Although most of studies on cultural self-construal have used the concept of individual/collectivism (independent/interdependent) scale, a part of research showed that it was not similar results when the concepts were used with Korean samples. We applied new scale, subjective-objective self, to our study. Two hundred eighty three participants (M = 21.66) participated in the present research. We found that persons with higher subjective self used more problem solving and seeking help, and less denial coping methods. Next, the higher subjective self influenced happiness and interpersonal relationship satisfaction. Finally, the coping methods of problem solving and seeking help influenced more happiness and interpersonal relationship satisfaction among people with higher objective self than did among people with higher subjective self. The implication for study were discussed.
This study aims to identify work conflicts in Korean socio-cultural context by applying grounded theory. Survey has been conducted through in-depth interviews with 11 different employees from various occupational categories. Data collected from the survey were then analyzed based on the grounded theory of Strauss and Corbin (1998), thus resulted in a paradigm model consisting of 31 categories, 63 subcategories, and 100 concepts by open coding. Axial coding was then conducted and the results were as follows. The causal condition was the ‘character of an opponent’. Contextual conditions which affect the causal condition were ‘situational characteristics’, ‘character of an opponent’, ‘character of oneself’, and their ‘mutuality’. ‘Negative feeling’ was the central phenomena of work conflict and action/interaction strategies were verified to be ‘avoidance’, ‘expression’, ‘effort toward solving problems’ and ‘increasing conflict’. Intervening conditions were ‘interrelation’, ‘intervention’, and ‘group/task characteristics’. The consequences were organized as ‘conflict continuance’, ‘personnel change’ and ‘positive effect’. Through selective coding, ‘managing with the conflict’ was derived as core-category and three different types of management were classified. Ultimately, this study shows how employees work in Korea experience the work conflicts and what kinds of socio-cultural factors have influence on the work conflicts, which can supplement previous inadequate empirical research. Also, this study can provide implications and suggestions as a fundamental integrated model for the future empirical research on work conflicts.
The purpose of this study was to examine the effect of individual tendency of individualism- collectivism and the type of incentive system on pay satisfaction. Data were collected from 243 workers employed in a variety of organizations and a hierarchical regression and MANOVA was conducted to test hypothesis. The results of regression indicated that the interaction between the type of incentive and tendency of collectivism has positive influence on pay satisfaction. In addition, the results of MANOVA indicated that the interaction between individual tendency of individualism- collectivism and the type of incentive system has significant effect on pay satisfaction Specifically, the tendency of individualism has positive influence on the pay satisfaction under the individual incentive condition. However, the tendency of collectivism has negative influence on the pay satisfaction partially under the individual incentive condition. In addition, the tendency of collectivism has positive influence on the pay satisfaction under the group incentive condition. These results suggest that careful consideration in the organization need to decide for the use of individual incentive system, when we regard the Korean culture as high tendency of collectivism. In other words, individual incentive system may could not provide pay satisfaction to the employees who have high level collectivism. However, to generalize these results, more studies were examined in the future.
The purpose of our study was to figure out the generation gap between adolescents group and parents group in the sub-dimensions of perceptions on online games, such as harmfulness and benefits of online games, impacts and values of online games, parent-adolescent relationship with regard to online game activities, and government regulation of online games. To this end, we conducted online survey targeting middle or high school students and parents with children attending middle or high school regarding the perceptions on online games. As a result, we identified the similarities and differences between adolescents and parents generation in the sub-dimensions of perceptions on online games. Especially, we found significant differences between adolescents and parents generation in the perceptions on violence and sociality of online games. This result shows that the generation gap in these two factors may cause the conflict between parents and adolescents with regard to online game activities. Also, we ascertained the significant generation gap in the perception on parent-adolescent relationship with regard to online game activities. This result implies that parent-adolescent relationship in the developmental process of adolescents in real life was reflected in the perception on parent-adolescent relationship with regard to online game activities. Our contributions are in specifying the generation gap in the sub-dimensions of the perceptions on online games and in identifying the main causes of the conflict between parents group and adolescent group with regard to online game activities.