바로가기메뉴

본문 바로가기 주메뉴 바로가기

The Korean Journal of Health Psychology

  • KOREAN
  • P-ISSN1229-070X
  • E-ISSN2713-9581
  • KCI

Adolescents game related belief and gaming addiction revisited: A test of position of game related belief using latent growth curve modeling

The Korean Journal of Health Psychology / The Korean Journal of Health Psychology, (P)1229-070X; (E)2713-9581
2015, v.20 no.1, pp.267-283
https://doi.org/10.17315/kjhp.2015.20.1.015



Abstract

A prospective study was conducted on the details of 'gaming-related beliefs' and the relationships between respective details and adolescents gaming addiction. Attitude and beliefs, which function as preceding factors, were specifically listed. Relevant information is used to increase the efficacy and effectiveness of the preventive education for gaming addiction and cognitive behavioral therapy. Through an Internet panel survey, 313 frequent gamers were analyzed by using a gaming-related belief assessment scale and a gaming problematic symptom assessment scale. In this short-term longitudinal study, data collected on the 1st, 5th and 10th month were analyzed by using the latent growth modeling. The results showed that gaming addiction level decreased linearly over time. Based on each construct, a linear relationship between intercept and slope was verified. The gaming-related beliefs (15 items) had a significant relationship with the slope of gaming addiction level. The results showed that gaming-related beliefs were the cause of gaming addiction. We discussed the use of detailed cognitions and beliefs for the prevention of gaming addiction and cognitive behavioral therapy.

keywords
gaming, Adolescents, gaming addiction, gaming related beliefs, cognitive therapy, prospective study, latent growth modeling, 게임, 청소년, 게임 중독, 게임 신념, 인지치료, 조망연구, 잠재성장모형

Reference

1.

강희양, 손정락 (2010). 청소년의 인터넷 중독과 게임중독에 대한 자존감향상 인지행동치료 효과. 한국심리학회지: 건강, 15(1), 143-159.

2.

곽미숙, 김정남, 천성문 (2005). 인터넷 게임 과다몰입청소년을 위한 인지행동적 프로그램이 고등학생의우울과 불안에 미치는 효과. 한국동서정신과학회지, 8(1), 61-72.

3.

김교헌 (2006). 중독과 자기조절: 인지신경과학적 접근. 한국심리학회지: 건강, 11(1), 63-105.

4.

김교헌, 최훈석 (2008). 인터넷 게임중독: 자기조절 모형. 한국심리학회지: 건강, 13(3), 551-569.

5.

김교헌, 최훈석, 권선중, 용정순 (2009). 한국형 아동/청소년 게임 중독 척도의 개발 및 타당화. 한국심리학회지: 건강, 14(3), 511-529.

6.

김세진 (2012). 마음챙김 기반 인터넷 갈망 자기조절 프로그램 개발과 효과 검증. 충남대학교 대학원 박사학위청구논문.

7.

김세진, 김교헌 (2013). 인터넷 중독 개선을 위한 인지적 접근: 조절실패와 갈망에 대한 대책을 중심으로. 한국심리학회지: 건강, 18(3), 421-443.

8.

박지선 (2012). 청소년 및 대학생의 스마트폰 중독 경향성에 영향을 미치는 관련변인. 단국대학교 석사학위논문.

9.

우상우, 박기쁨, 정성훈, 장문선 (2010). 행동중독의 예측인자로써 인지특성, 정서특성, 자아특성. 한국동서정신과학회지, 13(1), 19-36.

10.

이인숙 (2003). 초등학생들의 인터넷중독과 인터넷 기대및 자기효능감. 아동간호학회지, 9(4), 378-383.

11.

이형초, 안창일 (2002). 인터넷 게임 중독의 인지행동치료 프로그램 개발 및 효과검증. 한국심리학회지: 건강, 7(3), 463-486.

12.

이흥표 (2003). 비합리적 도박신념, 도박동기 및 위험감수 성향과 병적 도박의 관계. 고려대학교 박사학위청구논문.

13.

채규만, 박중규(2002). 인터넷중독 상담 전략. 서울: 한국정보문화센터.

14.

한국게임산업개발원 (2003). 대한민국 게임백서 2004.

15.

한국게임산업개발원 (2006). 온라인게임 이용실태조사모형설계.

16.

한국인터넷진흥원 (2006). 상반기 정보화 실태조사.

17.

한국콘텐츠진흥원 (2011). 2011 게임 이용자 종합 실태조사.

18.

Abrams Kenneth, Kushner Maat, G.(2004). The moderating effects of tension-reduction alcohol outcome expectancies on placebo responding in individuals with social phobia. Addictive Behavior, 29(6), 1221-1224.

19.

Abreu, C. N., & Goes, D. S. (2011). Psychotherapy for internet addiction. In K. S. Young & C. N. Abreu (Eds.), Internet Addiction: A Handbook and Guide to Evaluation and Treatment (pp. 155-172). John Wiley & Sons, New Jersey.

20.

American Psychiatric Association (2013). Diagnostic and Statistical Manual of Mental Disorders(5th ed). Washington, DC: Author.

21.

Beck, A. T., Wright, F. D., Newman, C. F., & Liese, B. S. (1993). Cognitive Therapy of Substance Abuse. New York: Guilford Press.

22.

Bohn, M. J., Krahn, D. D., & Staehler, B. A. (1995). Development and initial validation of a measure of drinking urges in abstinent alcoholics. Alcoholism: Clinical and Experimental Research, 19(3), 600-606.

23.

Duncan, T. E., Duncan, S. C., & Strycker, L. A. (2006). An introduction to latent variable growth curve modeling: Concepts, issues, and application. Mahwah, NJ: Erlbaum.

24.

Jacobson, N. S., Dobson, K. S., Truax, P. A., Addis, M. E., Koerner, K., Gdlan, J. K., Gotner, E., Prince, S. E., (1996). A component analysis of cognitive-behavioral treatment for depression. Journal of Consulting and Clinical Psychology, 64, 295-304.

25.

Marra, T. (2005) Dialectical behavior therapy in private practice: . Oakland CA: New Harbinger Publications.

26.

Miller, P. M. (2009). Evidence-based addiction treatment. NewYork: Academic Press.

27.

Petry, N. M., Ammerman, Y., Bohl, J., Doersch, A., Gay, H., et al. (2006). Cognitive–Behavioral Therapy for Pathological Gamblers. Journal of Consulting and Clinical Psychology, 74, 555-567.

28.

Potenza, M. N. (2006). Should addictive disorders include non-substance-related conditions? Addiction, 101(s1), 142-151.

29.

Raylu, N., & Oei, T. P. (2004). The Gambling Urge Scale: Development, confirmatory factor validation, and psychometric properties. Psychology of Addictive Behaviors, 18, 100-105.

30.

Scher, S. J., & Cooper, J. (1989). Motivational basis of dissonance: the singular role of behavioral consequences. Journal of Personality and Social Psychology. 56(6), 899-906.

31.

Sogin, S. R., & Pallak, M. S. (1976). Bad decisions, responsibility, and attitude change: Effects of volition, foreseeability, and locus of causality of negative consequences. Journal of Personality and Social Psychology, 33, 300-306.

32.

Wanous, J. P., Reichers, A. E., & Hudy, M. J. (1997). Overall job satisfaction: How good are single-item measures?. Journal of Applied Psychology, 82, 247-252.

33.

Young, K. S. (2007). Cognitive-behavioral therapy with internet addicts: Treatment outcomes and implications. Cyberpsychology & Behavior, 10, 671-679.

The Korean Journal of Health Psychology