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Adolescents game related belief and gaming addiction revisited: A test of position of game related belief using latent growth curve modeling

The Korean Journal of Health Psychology / The Korean Journal of Health Psychology, (P)1229-070X; (E)2713-9581
2015, v.20 no.1, pp.267-283
https://doi.org/10.17315/kjhp.2015.20.1.015



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Abstract

A prospective study was conducted on the details of 'gaming-related beliefs' and the relationships between respective details and adolescents gaming addiction. Attitude and beliefs, which function as preceding factors, were specifically listed. Relevant information is used to increase the efficacy and effectiveness of the preventive education for gaming addiction and cognitive behavioral therapy. Through an Internet panel survey, 313 frequent gamers were analyzed by using a gaming-related belief assessment scale and a gaming problematic symptom assessment scale. In this short-term longitudinal study, data collected on the 1st, 5th and 10th month were analyzed by using the latent growth modeling. The results showed that gaming addiction level decreased linearly over time. Based on each construct, a linear relationship between intercept and slope was verified. The gaming-related beliefs (15 items) had a significant relationship with the slope of gaming addiction level. The results showed that gaming-related beliefs were the cause of gaming addiction. We discussed the use of detailed cognitions and beliefs for the prevention of gaming addiction and cognitive behavioral therapy.

keywords
gaming, Adolescents, gaming addiction, gaming related beliefs, cognitive therapy, prospective study, latent growth modeling, 게임, 청소년, 게임 중독, 게임 신념, 인지치료, 조망연구, 잠재성장모형

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The Korean Journal of Health Psychology