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The Korean Journal of Health Psychology

The effects of gambling game on quality of life: focusing on Gyeongnam, Daegu, Daejeon in Korea

The Korean Journal of Health Psychology / The Korean Journal of Health Psychology, (P)1229-070X; (E)2713-9581
2009, v.14 no.4, pp.911-927
https://doi.org/10.17315/kjhp.2009.14.4.013




Abstract

This study aimed to examine the relationship between gambling game related variables, quality of life and leisure satisfactions. To put it concretely, First, we explored differences of gambling game related variable(gambling experience, motive, pathological severity) and quality of life(subjective well-being, psychological well-being, and social well-being) among Gyeongnam, Daejeon, and Daegu in Korea. Second, we predicted quality of life(subjective well-being, psychological well-being, social well-being) and leisure satisfaction from gambling game related variables. Participants(Gyeongnam n=185, Daegu n=109, Daejeon n=136) completed self-report measures of gambling game related variables, quality of life measures, and leisure satisfactions. The results indicated that there were no differences in quality of life and leisure satisfactions among three areas. But social reasons, money, and excitement motive scores were the highest in Daegu area. Subjective well-being was predicted from pathological gambling severity. As pathological gambling severity increased, subjective well-being became decreased. Psychological well-being was predicted from experiences of gambling in sports and pathological gambling severity. Gambling to make or obtain money was stronger predictors of social well-being. Leisure satisfactions were predicted from gambling in order to escape or to cope with problems, depression, or anxiety. Implications for gambling game in quality of life and leisure satisfactions were discussed. Further studies were suggested.

keywords
gambling game, gambling addiction, gambling motive, quality of life, subjective well-being, psychological well-being, social well-being, leisure satisfaction, 도박성 스포츠 게임, 도박중독, 도박동기, 삶의 질, 주관적 안녕, 심리적 안녕, 사회적 안 녕, 여가만족도

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The Korean Journal of Health Psychology