The purpose of this study was to develop and validate the “Internet Game Speculative Experience Scale”, used to determine if people who experience increasing curiosity or receptive attitudes toward gambling through the Internet game. For this purpose, the established operational definition and the constructive concept of the speculative trigger factor was used by examining previous studies, and interviews with 20 adults who regularly use Internet games to derive 10 criteria for experience in 10 ‘Internet game speculative experience’ were conducted. To select the final item, the questionnaire was conducted with 326 adolescents and adults who had loot box experience while using the game regularly. The group was classified by gender and age from the collected data, and the data were analyzed to determine if individual items developed in each sample had a significant relationship with variables related to gambling problems. The completed scale was analyzed by exploratory factor analysis, item analysis, internal consistency, test-retest reliability, and convergent validity analysis. According to the results, the developed scale showed single factor structure, and the reliability was a stable. In addition, there was a significant positive correlation with gambling attitude, gambling ambiguity, online gambling behavior frequency, and gambling problems (PGSI). These results suggest that speculative experience during Internet games may affect online gambling behavior and gambling problems. Finally, the significance, limitations, and suggestions for follow-up studies of the scale developed in this study are discussed.
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