바로가기메뉴

본문 바로가기 주메뉴 바로가기

The Korean Journal of Health Psychology

  • KOREAN
  • P-ISSN1229-070X
  • E-ISSN2713-9581
  • KCI

Internet Game Addiction: A Self-Regulation Model

The Korean Journal of Health Psychology / The Korean Journal of Health Psychology, (P)1229-070X; (E)2713-9581
2008, v.13 no.3, pp.551-569
https://doi.org/10.17315/kjhp.2008.13.3.001


Abstract

The present paper examined internet game addiction from the perspective of self-regulatory failure. In so doing, we offered an analysis of the ecological nature of cyber-space and internet games in the current Koran society. We then proposed a comprehensive structural model of internet game addiction based on the public health approach. The proposed model put emphasis on the dynamic interplay between three major factors: user characteristics, game characteristics and environmental characteristics. The model proposed that game users differ in their genetic dispositions and personality traits. In addition, the model proposed that game characteristics can be analyzed based on positive as well as negative functional properties inherent to internet games. The model also identified availability, accessability and acceptability as key environmental factors of internet games. It was assumed that the joint impact of the three factors upon the game user can be positive as well as negative. The present paper also made an attempt to clarify the process of internet game addiction by taking a developmental perspective. Specifically, it was proposed that individuals pass through three distinct stages of addiction (i.e., experimental-impulsive-compulsive) and the three stages differ qualitatively from one another in their neuro-plasticity and behavioral characteristics. Finally, the present paper proposed a process approach to addictive behavior which views addictive behavior as self-regulatory failure of higher level goals. Relationships between structural, developmental, and process model of internet game addiction, and the issues of generality versus specificity of addiction models were also discussed.

keywords
Cyber-space, internet game, public health approach, game addiction, developmental model, process model, self-regulation, Cyber-space, internet game, public health approach, game addiction, developmental model, process model, self-regulation, 사이버스페이스, 인터넷 게임, 공중건강적 접근, 게임중독, 발달모형, 과정모형, 자기조절

Reference

1.

고동우, (2007) 여가학의 이해, 세림출판

2.

김교헌, (2002) 심리학적 관점에서 본 중독, 한국심리학회지: 건강

3.

김교헌, (2006a) 중독과 자기조절:인지신경과학적 접근, 한국심리학회지:건강

4.

김교헌, (2006) 도박행동의 자기조절모형: 상식모형의 확장, 한국심리학회지: 건강

5.

김교헌, (2007) 중독, 그 미궁을 헤쳐 나가기, 한국심리학회지: 건강

6.

김교헌, (2008) 마음챙김과 자기조절 그리고 지혜, 한국심리학회지: 건강

7.

뉴욕타임스, (2007) In Korea, a Boot Camp Cure for Web Obsession,

8.

소흥렬, (2001) 사이버스페이스와 과학문화, 과학사상

9.

이재현, (2000) 인터넷과 사이버사회, 커뮤니케이션북스

10.

최훈석, (2008) 게임이용에 대한 인식 및 행동 진단 모델 연구, 한국게임 산업진흥원 연구보고서 08-001

11.

한국게임산업진흥원, (2008) 2008년 상반기 대한민국 게임백서,

12.

한국인터넷진흥원, (2007) 2007년 상반기 정보화 실태조사,

13.

황상민, (2000) 사이버공간에 또 다른 내가 있다, 김영사

14.

홍성욱, (1999) 몸과 기술:도구에서 사이버네틱스까지.생산력과 문화로서의 과학기술, 문학과 지성사

15.

AL' Absi M., (2007) Stress and addiction: Biological and psychological mechanisms, Academic Press

16.

American Psychiatric Association Committee on Nomenclature and Statistics, (2000) Diagnostic and Statistical Manual of Mental Disorders. 4th ed. text revision, American Psychiatric Association

17.

Brady,K.T., (2005) Co-occuring mental and substance use disorders: The neurobiological effects of chronic stress, American Journal of Psychiatry

18.

Carver,C.S., (1998) On the self-regulation of behavior, Cambridge Press

19.

Carver, C. S., (1990) Principles of self-regulation: Action and emotion in : . In E. T. Higgins and R. M. Sorrentino (Eds.), Handbook of motivation and cognition: Foundation of social behavior vol. 2, Guilford

20.

Grant,J.E., (2008) Impulse control disorders: A clinician's guide to understanding behavioral addictions, W. W. Norton & Company

21.

Huizinga,J., (1993) Homo Ludens , 호모루덴스, A study of the play element in culture , 까치

22.

Kim,S.W., (2001) An open naltrexone treatment study of pathological gambling disorder, International Journal of Clinical Psychopharmacology

23.

Koob,G.F., (2005) Plasticity of reward neurocircuitry and the 'dark side' of drug addiction, Nature Neuroscience

24.

Marinelli,M., (2007) Dopaminergic reward pathways and effects of stress in : Stress and addiction: Biological and psychological mechanisms, Academic Press

25.

Marlatt,G.A., (1994) Addiction, mindfulness, and acceptance: Content, context, and the types of psychological acceptance in : Acceptance and change, Content and context in psychotherap

26.

Marlatt,G.A., (2002) Buddhist philosophy and the treatment of addictive behavior, Cognitive and Behavioral Practice

27.

Marlatt,G.A., (1988) Addictive behaviors: Etiology and treatment, Annual Review of Psychology

28.

Moeller,F.G., (2001) Psychiatric aspects of impulsivity, American Journal of Psychiatry

29.

Powers,W.T., (1973) Behavior:The control of perception, Science

30.

Prochaska,J.O., (1992) In search of how people change: Applications to addictive behavior, American Psychologist

31.

Schwartzer,R., (2000) The HAPA model of health behavior change, Paper presented at 1st Asian congress of health psychology: Health psychology and culture

32.

Vallacher,R.R., (1987) What do people think they are doing? Action identification and human behavior, Psychological Review

The Korean Journal of Health Psychology